Warhammer: The Old WOrld

Roll to Hit

Tired of flipping through tables during your Warhammer: The Old World games? Roll to Hit takes the hassle out of calculating your rolls. Whether it’s melee or ranged attacks, wounds, armour saves, or combat resolution, this app has you covered.With built-in modifiers like Stand and Shoot, Long Range, and Cover, your results are quick and accurate. You can also manually add custom modifiers for those unique battle scenarios. Need to calculate armor saves? Simply select your armor type and apply modifiers like Armor Piercing or Armor Bane, no charts required.Roll to Hit is designed to streamline your tabletop experience, so you can focus on strategy and enjoy the game. Let the dice roll, and let Roll to Hit handle the rest.Available on the Apple App Store now and coming soon to the Google Play Store.

Beta testing is now ongoing for the Google Play Store. Sign up to be a tester for free.

Once you're on the testers list, you can download the app.


Made for the Old World

Made for the community, by a member of the community

Special Modifiers

In the heat of battle, it can be easy to forget rules like fear and poison.

The Latest Rules

Updated with the latest rules from FAQ 1.5, so you're always up to date.

Saves Time

Roll to Hit is designed to make your games quicker


Combat Resolution Calculator

Work out Who Won

No need to use your fingers to work out combat resolution. Roll to Hit is quick, responsive and easy to use.


Use all the Modifiers

All the modifiers are listed, so you have them to hand.Rules such as the maximum rank bonus are observed, with the cap set at 3. Other bonuses can still be applied, like effects from the Griffon Standard.


Updated to FAQ 1.5

Massed infantry is included in the combat resolution calculator.


Break Tests

Get the correct result

Easy to understand

If you're fleeing, falling back in good order or giving ground, you'll know exactly where you stand.


Modifiers

Important modifiers like Shieldwall, Stubborn and Terror are all included.


Unstable

Losses due to Undead instabaility can be calculated


Have any feedback?

Contact

Please contact me if you have any feedback, suggestions or want to register as a beta user.